
UEFA is one of six federations under FIFA. The influence, wealth and power of UEFA in the world is also the highest among the six major football federations, as many of the world’s top players gather in Europe (especially clubs in Spain, Germany, England, Italy and France) because of the high salaries of European clubs.
Many football powers in the world are also members of UEFA. Among the 32 countries in the 2006 World Cup in Germany, 14 national teams are from Europe, and 15 countries are in the top 20 in the FIFA world rankings.
A minimum capacity of 50,000 (5-star pitch) or 30,000 (4-star pitch) for the 2008 European football championships, which will be expanded to 53,008. All seats should have backrest. The competition area shall not be less than 105×68 meters. The distance between the sideline of the competition site and the auditorium: the sideline on both sides is 6 meters, and the bottom line of the gantry is 7.5 meters. The playing field has no perimeter fence. A first-rate dressing room for the opposing team and the referee (of the same size and facilities, with sufficient space, light and cleanliness) Direct, dedicated and properly protected access for both parties and the officials to and from the pitch, the playing area and the changing rooms. Properly equipped drug testing rooms. Properly equipped rooms for UEFA staff and referee observers. The intensity of the flood light should not be less than 1400 lux in front of the main camera and 1000 lux inside the pitch.

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We can choose sustainable and energy-efficient lighting design to meet the best lighting standards imposed by FIFA. Compared with HPS, halogen lamp or metal halide lamp, LED is the best lighting source. Mecree LED’s energy power is three times that of the traditional old lamp, but its energy consumption is only one third of that of the old lamp. As a result, Mecree LED can save 5/6 of the energy consumption every year and save a lot of money for the site.
High-definition and 4K broadcasting is very common. If the stadium lights do not have scintillation prevention technology a significant scintillation will be captured under a high speed camera. Our LED OMNI has the most advanced LED chip, which can reduce the flicker rate to 0.3% and can be ignored by the naked eye or any slow-motion camera.
Steady lighting means that the brightness should be consistent throughout the game. The LED’s brightness remains constant even after being on for a month. That’s because led don’t generate much heat. Mecree LED equipped with 4 d radiator, center the highest temperature is lower than 65 ℃, Make the life time of lamps and lanterns is strengthened. Instant on and off makes the field of competition more convenient, even if there is a problem in the middle, can quickly make the lighting back to normal. Does not affect the overall game schedule, is a technical reform.
| Type of match | UEFA illuminance level |
| UEFA EURO | Elite level A |
| UEFA Champions League final |
Elite level A |
| UEFA Europa League final | Elite level A |
| UEFA Champions League: group stage to semi-finals |
Level A |
| UEFA Super Cup final | Level A |
| UEFA Women’s EURO | Level B |
| UEFA European Under-21 Championship: Final tournament |
Level B |
| UEFA Champions League: Play-offs |
Level B |
| UEFA Europa League: group stage to semi-finals |
Level B |
| UEFA European Football Championship: qualifying matches |
Level B |
| UEFA Champions League: third qualifying round |
Level C |
| UEFA Europa League: third qualifying round and play-offs |
Level C |
| UEFA Champions League: second qualifying round |
Level C |
| UEFA European Under-21 Championship: qualifying matches |
Level C |
| UEFA Champions League: first and second qualifying rounds |
Level D |
| UEFA Europa League: First and second qualifying rounds |
Level D |
| Youth and Women’s Competitions: Qualifying rounds, group-stage and knock-out rounds (excluding final(s)) |
Level D |
| Non-broadcast matches | Ø 350 lux |
| Eh ave (average horizontal illuminance) |
> 2,000 lux |
| Uniformity U1h | > 0.50 |
| Uniformity U2h | > 0.70 |
| Ev ave-0° (vertical illuminance on 0° reference plane) |
average > 1,500 lux minimum > 1,000 lux |
| Uniformity U1v-0° | > 0.40 |
| Uniformity U2v-0° | > 0.50 |
| Ev ave-90° (vertical illuminance on 90° reference plane) |
average > 1,500 lux minimum > 1,000 lux |
| Uniformity U1v-90° | > 0.40 |
| Uniformity U2v-90° | > 0.50 |
| Ev ave-180° (vertical illuminance on 180° reference plane) |
average > 1,500 lux minimum > 1,000 lux |
| Uniformity U1v-180° | > 0.40 |
| Uniformity U2v-180° | > 0.50 |
| Ev ave-270° (vertical illuminance on 270° reference plane) |
average > 1,500 lux minimum > 1,000 lux |
| Uniformity U1v-270° | > 0.40 |
| Uniformity U2v-270° | > 0.50 |
| Match continuity mode (MCM) | Eh ave >1,000 lux Ev4 ave > 600 lux |
| Flicker factor (FF) | average < 5% maximum < 5% |
| Minimum adjacent uniformity ratio (MAUR) | > 0.60 |
| Colour temperature (Tk) | 5,000–6,200K |
| Colour rendering | ≥ 80 Ra |
| Glare rating (GR) | < 50 |
| Maintenance factor (MF) | 0.85 |
| Power supply | Elite level A |
| Eh ave (average horizontal illuminance) |
> 1,500 lux |
| Uniformity U1h | > 0.50 |
| Uniformity U2h | > 0.70 |
| Ev ave-0° (vertical illuminance on 0° reference plane) |
average > 1,250 lux minimum > 700 lux |
| Uniformity U1v-0° | > 0.40 |
| Uniformity U2v-0° | > 0.50 |
| Ev ave-90° (vertical illuminance on 90° reference plane) |
average > 1,250 lux minimum > 700 lux |
| Uniformity U1v-90° | > 0.40 |
| Uniformity U2v-90° | > 0.50 |
| Ev ave-180° (vertical illuminance on 180° reference plane) |
average > 1,250 lux minimum > 700 lux |
| Uniformity U1v-180° | > 0.40 |
| Uniformity U2v-180° | > 0.50 |
| Ev ave-270° (vertical illuminance on 270° reference plane) |
average > 1,250 lux minimum > 700 lux |
| Uniformity U1v-270° | > 0.40 |
| Uniformity U2v-270° | > 0.50 |
| Match continuity mode (MCM) | Eh ave > 800 lux Ev4 ave> 500 lux |
| Flicker factor (FF) | average < 12% maximum < 15% |
| Minimum adjacent uniformity ratio (MAUR) | > 0.60 |
| Colour temperature (Tk) | 5,000–6,200K |
| Colour rendering | ≥ 80 Ra |
| Glare rating (GR) | < 50 |
| Maintenance factor (MF) | 0.80 |
| Power supply | Level A |

| Eh ave (average horizontal illuminance) |
> 1,400 lux |
| Uniformity U1h | > 0.50 |
| Uniformity U2h | > 0.70 |
| Ev ave-0° (vertical illuminance on 0° reference plane) |
average > 1,000 lux minimum > 600 lux |
| Uniformity U1v-0° | > 0.40 |
| Uniformity U2v-0° | > 0.50 |
| Ev ave-90° (vertical illuminance on 90° reference plane) |
average > 1,000 lux minimum > 600 lux |
| Uniformity U1v-90° | > 0.40 |
| Uniformity U2v-90° | > 0.50 |
| Ev ave-180° (vertical illuminance on 180° reference plane) |
average > 1,000 lux minimum > 600 lux |
| Uniformity U1v-180° | > 0.40 |
| Uniformity U2v-180° | > 0.50 |
| Ev ave-270° (vertical illuminance on 270° reference plane) |
average > 1,000 lux minimum > 600 lux |
| Uniformity U1v-270° | > 0.40 |
| Uniformity U2v-270° | > 0.50 |
| Match continuity mode (MCM) | Eh ave > 600 lux Ev4 ave > 300 lux |
| Flicker factor (FF) | average < 12% maximum < 15% |
| Minimum adjacent uniformity ratio (MAUR) | > 0.60 |
| Colour temperature (Tk) | 5,000–6,200K |
| Colour rendering | ≥ 80 Ra |
| Glare rating (GR) | < 50 |
| Maintenance factor (MF) | 0.80 |
| Power supply | Level B |
| Eh ave (average horizontal illuminance) |
> 1200 lux |
| Uniformity U1h | > 0.40 |
| Uniformity U2h | > 0.60 |
| Ev ave-0° (vertical illuminance on 0° reference plane) |
average > 750 lux minimum > 350 lux |
| Uniformity U1v-0° | > 0.35 |
| Uniformity U2v-0° | > 0.45 |
| Ev ave-90° (vertical illuminance on 90° reference plane) |
average > 750 lux minimum > 350 lux |
| Uniformity U1v-90° | > 0.35 |
| Uniformity U2v-90° | > 0.45 |
| Ev ave-180° (vertical illuminance on 180° reference plane) |
average > 750 lux minimum > 350 lux |
| Uniformity U1v-180° | > 0.35 |
| Uniformity U2v-180° | > 0.45 |
| Ev ave-270° (vertical illuminance on 270° reference plane) |
average > 750 lux minimum > 350 lux |
| Uniformity U1v-270° | > 0.35 |
| Uniformity U2v-270° | > 0.45 |
| Match continuity mode (MCM) | Eh ave > 300 lux Ev4 ave > 200 lux |
| Flicker factor (FF) | average < 20% maximum < 30% |
| Minimum adjacent uniformity ratio (MAUR) | > 0.50 |
| Colour temperature (Tk) | 4,200–6,200K |
| Colour rendering | > 70 Ra |
| Glare rating (GR) | < 50 |
| Maintenance factor (MF) | 0.70 |
| Power supply | Level C |
| Eh ave (average horizontal illuminance) |
> 800 lux |
| Uniformity U1h | > 0.40 |
| Uniformity U2h | > 0.50 |
| Ev ave-0° (vertical illuminance on 0° reference plane) |
average > 350 lux minimum > 200 lux |
| Uniformity U1v-0° | – |
| Uniformity U2v-0° | – |
| Ev ave-90° (vertical illuminance on 90° reference plane) |
average > 350 lux minimum > 200 lux |
| Uniformity U1v-90° | – |
| Uniformity U2v-90° | – |
| Ev ave-180° (vertical illuminance on 180° reference plane) |
average > 350 lux minimum > 200 lux |
| Uniformity U1v-180° | – |
| Uniformity U2v-180° | – |
| Ev ave-270° (vertical illuminance on 270° reference plane) |
average > 350 lux minimum > 200 lux |
| Uniformity U1v-270° | – |
| Uniformity U2v-270° | – |
| Match continuity mode (MCM) | – – |
| Flicker factor (FF) | – |
| Minimum adjacent uniformity ratio (MAUR) | – |
| Colour temperature (Tk) | 4,200–6,200K |
| Colour rendering | > 65 Ra |
| Glare rating (GR) | < 50 |
| Maintenance factor (MF) | 0.70 |
| Power supply | Level D |
You must be equipped with the most professional equipment, MECREE will use its own professional to provide you with more suitable led floodlight. If you have more questions or requirement, please inquiry to info@mecree.com. We will reply you within 24 hours.
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